When the local user sends a particle while positioned on the last one in a
stream, advance playback to the newly created particle so they stay caught up
and the stream isn't left in an unseen state. If they're browsing earlier
particles, their position is left untouched.
The mobile reducer only auto-advanced on PARTICLE_ADDED when status was
already "ended", so sending while sitting on (but not finished with) the last
particle left it unseen. This threads an onParticleCreated callback from
ComposeDock's default send paths up to StreamView, which follows the particle
via goToParticle only when currentIndex is the last slot — mirroring desktop's
StreamView.handleParticleCreated.
Co-authored-by: Claude <[email protected]>
More explicit feedback of the state of their upload. Also prevents
recording more media at the same time or interacting with the stream
which would feel stale to the human since they just created something
and it's yet to be present in the stream.
* stage 1: project init
* stage 2: skeleton with navigation
* step 2.5: streams list
* step 4: stream playback experience
* step 5-6: compose experience
* fix: broken record
* transcode media particles to mp4
* build: reproducible go generate
* build: rename skaffold module for particle processor worker
* infra: increase particle processor worker resources
Was dealing with OOM errors
* tweaks to mobile
* log transcode work
* view on desktop placeholder
* tweak padding
* cap video resolution to save on memory
* infra: bump memory limits as insurance
* ux improvements
* update bundle id for mobile
* config for mobile