mobile v0.1 with deployment for ios (#191)

* stage 1: project init

* stage 2: skeleton with navigation

* step 2.5: streams list

* step 4: stream playback experience

* step 5-6: compose experience

* fix: broken record

* transcode media particles to mp4

* build: reproducible go generate

* build: rename skaffold module for particle processor worker

* infra: increase particle processor worker resources

Was dealing with OOM errors

* tweaks to mobile

* log transcode work

* view on desktop placeholder

* tweak padding

* cap video resolution to save on memory

* infra: bump memory limits as insurance

* ux improvements

* update bundle id for mobile

* config for mobile
This commit was merged in pull request #191.
This commit is contained in:
Arjun Patel
2026-04-29 17:39:11 -07:00
committed by GitHub
parent 3a11a82cd3
commit e3461dd5cd
110 changed files with 14682 additions and 22 deletions
+19
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const ADJECTIVES = [
"amber", "bold", "calm", "crisp", "dark", "eager", "faint", "gentle",
"hasty", "icy", "jade", "keen", "lush", "misty", "nimble", "opal",
"pale", "quiet", "rapid", "sharp", "taut", "vivid", "warm", "zesty",
"bright", "clear", "deep", "fresh", "grand", "swift",
];
const NOUNS = [
"arrow", "bloom", "cedar", "drift", "ember", "flint", "grove", "harbor",
"iris", "jewel", "knoll", "lake", "moss", "nova", "orbit", "petal",
"quartz", "ridge", "spark", "trail", "vale", "wave", "yarn", "zenith",
"brook", "cliff", "delta", "frost", "glow", "reef",
];
export function generateRandomName(): string {
const adj = ADJECTIVES[Math.floor(Math.random() * ADJECTIVES.length)];
const noun = NOUNS[Math.floor(Math.random() * NOUNS.length)];
return `${adj}-${noun}`;
}