mobile v0.1 with deployment for ios (#191)
* stage 1: project init * stage 2: skeleton with navigation * step 2.5: streams list * step 4: stream playback experience * step 5-6: compose experience * fix: broken record * transcode media particles to mp4 * build: reproducible go generate * build: rename skaffold module for particle processor worker * infra: increase particle processor worker resources Was dealing with OOM errors * tweaks to mobile * log transcode work * view on desktop placeholder * tweak padding * cap video resolution to save on memory * infra: bump memory limits as insurance * ux improvements * update bundle id for mobile * config for mobile
This commit was merged in pull request #191.
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@@ -123,6 +123,11 @@ export const MediaPropertiesSchema = z.object({
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size_bytes: z.number(),
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transcript: TranscriptSchema.optional(),
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source: z.enum(["camera", "screen"]).optional(),
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// Set by the particle processor worker once an iOS-playable MP4/m4a variant
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// has been produced from a non-iOS-playable original (e.g. WebM from desktop).
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// When present, clients should prefer these over object_id/mime_type for playback.
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transcoded_object_id: z.string().optional(),
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transcoded_mime_type: z.string().optional(),
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});
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export type MediaProperties = z.infer<typeof MediaPropertiesSchema>;
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