mobile v0.1 with deployment for ios (#191)

* stage 1: project init

* stage 2: skeleton with navigation

* step 2.5: streams list

* step 4: stream playback experience

* step 5-6: compose experience

* fix: broken record

* transcode media particles to mp4

* build: reproducible go generate

* build: rename skaffold module for particle processor worker

* infra: increase particle processor worker resources

Was dealing with OOM errors

* tweaks to mobile

* log transcode work

* view on desktop placeholder

* tweak padding

* cap video resolution to save on memory

* infra: bump memory limits as insurance

* ux improvements

* update bundle id for mobile

* config for mobile
This commit was merged in pull request #191.
This commit is contained in:
Arjun Patel
2026-04-29 17:39:11 -07:00
committed by GitHub
parent 3a11a82cd3
commit e3461dd5cd
110 changed files with 14682 additions and 22 deletions
+5
View File
@@ -123,6 +123,11 @@ export const MediaPropertiesSchema = z.object({
size_bytes: z.number(),
transcript: TranscriptSchema.optional(),
source: z.enum(["camera", "screen"]).optional(),
// Set by the particle processor worker once an iOS-playable MP4/m4a variant
// has been produced from a non-iOS-playable original (e.g. WebM from desktop).
// When present, clients should prefer these over object_id/mime_type for playback.
transcoded_object_id: z.string().optional(),
transcoded_mime_type: z.string().optional(),
});
export type MediaProperties = z.infer<typeof MediaPropertiesSchema>;