Mobile notifications for iOS (#210)

* mobile: wire notification registration and listener

* implement backend components for push notifications

* refactor: agentic comment cleanup

* docs: use proper module name for particle processor

* set required env variables for push notifications

* bump version

* fix: always upsert push token on mobile start

* Revert "fix: always upsert push token on mobile start"

This reverts commit 90ff18a788.

* send push notifications regardless of online status
This commit was merged in pull request #210.
This commit is contained in:
Arjun Patel
2026-05-18 12:44:31 -07:00
committed by GitHub
parent a564ea819b
commit d262f734f0
61 changed files with 1682 additions and 531 deletions
+3 -5
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@@ -6,13 +6,12 @@ import (
"github.com/sirupsen/logrus"
)
// enum of environment variables
// EnvVar enumerates the env vars referenced via this package.
type EnvVar string
const ()
// MustGetEnv returns the value of the environment variable with the given key.
// panics if the variable is not set.
// MustGetEnv panics if the variable is unset.
func MustGetEnv[T string | EnvVar](key T) string {
keyString := string(key)
value := os.Getenv(keyString)
@@ -24,8 +23,7 @@ func MustGetEnv[T string | EnvVar](key T) string {
return value
}
// GetEnv returns the value of the environment variable with the given key.
// returns an empty string if the variable is not set.
// GetEnv returns "" if the variable is unset (and logs a warning).
func GetEnv(key string) string {
value := os.Getenv(key)
if value == "" {
+4 -10
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@@ -21,7 +21,6 @@ func CreateOptionalBool(input bool) *bool {
return &input
}
// OptionalString converts a non-nil *string to the respective string or returns "".
func OptionalString(input *string) string {
if input == nil {
return ""
@@ -30,7 +29,6 @@ func OptionalString(input *string) string {
return *input
}
// OptionalInt converts a non-nil *int to the respective int, otherwise returns 0.
func OptionalInt(input *int) int {
if input == nil {
return 0
@@ -39,8 +37,7 @@ func OptionalInt(input *int) int {
return *input
}
// CreateOptionalInt when given a zero value int (0), it returns a nil *int.
// Otherwise, it gives a proper *int with valid value.
// Zero values become nil; the inverse of OptionalInt.
func CreateOptionalInt(input int) *int {
if input == 0 {
return nil
@@ -49,8 +46,7 @@ func CreateOptionalInt(input int) *int {
return &input
}
// CreateOptionalString when given an empty string, it returns a nil *string.
// Otherwise, it gives a proper *string with valid value.
// Empty string becomes nil; the inverse of OptionalString.
func CreateOptionalString(input string) *string {
if input == "" {
return nil
@@ -59,8 +55,7 @@ func CreateOptionalString(input string) *string {
return &input
}
// GetNumberFromString converts a string to a number.
// Returns error if the query is not a number.
// Returns an error if input contains non-digit characters or parses to <= 0.
func GetNumberFromString(input string) (int, error) {
for _, c := range input {
if c < '0' || c > '9' {
@@ -80,7 +75,6 @@ type Number interface {
int | int8 | int16 | int32 | int64 | uint | uint8 | uint16 | uint32 | uint64 | float32 | float64
}
// OptionalNumber converts a non-nil *NUMBER to the respective number value or returns 0.
func OptionalNumber[T Number](input *T) T {
if input == nil {
return 0
@@ -89,7 +83,7 @@ func OptionalNumber[T Number](input *T) T {
return *input
}
// CreateOptionalNumber when given an zero value NUMBER (0), it returns a nil *NUMBER, otherwise, it gives a proper *NUMBER with valid value.
// Zero values become nil; the inverse of OptionalNumber.
func CreateOptionalNumber[T Number](input T) *T {
if input == 0 {
return nil
-2
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@@ -10,7 +10,6 @@ const (
charsetNumbers = "0123456789"
)
// RandomString generates a random string of length n based on self defined charset
func RandomString(length int) string {
sb := strings.Builder{}
sb.Grow(length)
@@ -20,7 +19,6 @@ func RandomString(length int) string {
return sb.String()
}
// RandomStringNumbers
func RandomStringNumbers(length int) string {
sb := strings.Builder{}
sb.Grow(length)