Mobile notifications for iOS (#210)

* mobile: wire notification registration and listener

* implement backend components for push notifications

* refactor: agentic comment cleanup

* docs: use proper module name for particle processor

* set required env variables for push notifications

* bump version

* fix: always upsert push token on mobile start

* Revert "fix: always upsert push token on mobile start"

This reverts commit 90ff18a788.

* send push notifications regardless of online status
This commit was merged in pull request #210.
This commit is contained in:
Arjun Patel
2026-05-18 12:44:31 -07:00
committed by GitHub
parent a564ea819b
commit d262f734f0
61 changed files with 1682 additions and 531 deletions
+6 -10
View File
@@ -30,17 +30,15 @@ type TranscodeInput struct {
type TranscodeOutput struct {
TempLocalFilePath string
OutputMimeType string
// Extension such as ".m4a" or ".mp4"
OutputExt string
OutputExt string // e.g. ".m4a" or ".mp4"
}
var (
ErrInvalidInput error = errors.New("invalid input")
)
// TranscodeToMp4 takes in any audio or video source URL and
// returns the filepath of the transcoded media
// WARNING: caller responsible for deleting TempLocalFilePath
// TranscodeToMp4 writes the result to a temp file; caller is responsible
// for deleting TempLocalFilePath.
func TranscodeToMp4(ctx context.Context, input TranscodeInput) (*TranscodeOutput, error) {
if input.SourceURL == "" || input.MimeType == "" {
return nil, ErrInvalidInput
@@ -74,11 +72,9 @@ func TranscodeToMp4(ctx context.Context, input TranscodeInput) (*TranscodeOutput
tmpPath,
}
} else {
// Cap encoder parallelism and lookahead to keep memory bounded — screen
// recordings come in at native display resolution (often 1440p4K) and
// libx264's per-thread lookahead/reference buffers blow past the worker's
// memory limit otherwise. Output is also downscaled to 1080p max, which
// mobile playback won't notice; the original WebM stays in GCS untouched.
// 1440p4K screen recordings + libx264's lookahead buffers can OOM the
// worker. Bound parallelism/lookahead and downscale to 1080p; the
// original WebM stays in GCS untouched.
args = []string{
"-y", "-i", input.SourceURL,
"-vf", "scale='min(1920,iw)':-2:flags=lanczos",