refactor: structuring apps into polyrepo
This commit is contained in:
@@ -0,0 +1,60 @@
|
||||
cmake_minimum_required(VERSION 3.16)
|
||||
|
||||
project(llink VERSION 0.1 LANGUAGES CXX)
|
||||
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
|
||||
find_package(Qt6 REQUIRED COMPONENTS
|
||||
Core
|
||||
Gui
|
||||
Widgets
|
||||
SvgWidgets
|
||||
)
|
||||
|
||||
qt_standard_project_setup(REQUIRES 6.8)
|
||||
|
||||
qt_add_executable(llink
|
||||
main.cpp
|
||||
src/MainWindow.cpp
|
||||
src/MainWindow.h
|
||||
)
|
||||
|
||||
qt_add_resources(llink
|
||||
PREFIX_PATH "/"
|
||||
FILES
|
||||
assets/icons/mono/basic/menu-rec.svg
|
||||
assets/icons/mono/basic/plus.svg
|
||||
)
|
||||
|
||||
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
|
||||
# If you are developing for iOS or macOS you should consider setting an
|
||||
# explicit, fixed bundle identifier manually though.
|
||||
set_target_properties(llink PROPERTIES
|
||||
# MACOSX_BUNDLE_GUI_IDENTIFIER com.example.llink
|
||||
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
|
||||
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
|
||||
MACOSX_BUNDLE TRUE
|
||||
WIN32_EXECUTABLE TRUE
|
||||
)
|
||||
|
||||
target_link_libraries(llink
|
||||
PRIVATE
|
||||
Qt6::Core
|
||||
Qt6::Gui
|
||||
Qt6::Widgets
|
||||
Qt6::SvgWidgets
|
||||
)
|
||||
|
||||
include(GNUInstallDirs)
|
||||
install(TARGETS llink
|
||||
BUNDLE DESTINATION .
|
||||
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
|
||||
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
|
||||
)
|
||||
|
||||
qt_generate_deploy_app_script(
|
||||
TARGET llink
|
||||
OUTPUT_SCRIPT deploy_script
|
||||
NO_UNSUPPORTED_PLATFORM_ERROR
|
||||
)
|
||||
install(SCRIPT ${deploy_script})
|
||||
Reference in New Issue
Block a user