setup boilerplate for data and rendering
This includes zod types creation for API response validation, and exploration of path based resolution of rendering particles.
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import { useParticle } from "@/hooks/use-particle";
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import { StreamView } from "./stream-view";
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import { FolderView } from "./folder-view";
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import { ParticleListView } from "./particle-list-view";
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import { isContainerType } from "@/api/types";
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interface ParticleViewResolverProps {
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networkId: string;
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particleSegments: string[];
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}
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/**
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* Resolves a particle by its path segments and renders the appropriate view
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* based on particle type. This is the extensibility point for future particle types.
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*/
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export function ParticleViewResolver({ networkId, particleSegments }: ParticleViewResolverProps) {
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const { particle, isLoading, error } = useParticle(networkId, particleSegments);
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if (isLoading) {
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return (
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<div className="flex h-full items-center justify-center">
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<p className="text-muted-foreground text-sm">Loading...</p>
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</div>
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);
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}
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if (error) {
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return (
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<div className="flex h-full items-center justify-center">
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<p className="text-destructive text-sm">Failed to load particle</p>
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</div>
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);
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}
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// While the hook is stubbed, particle will be null — show a placeholder
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if (!particle) {
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return (
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<div className="flex h-full items-center justify-center">
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<p className="text-muted-foreground text-sm">
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Particle: {particleSegments.join(" / ")}
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</p>
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</div>
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);
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}
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switch (particle.type) {
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case "stream":
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return <StreamView networkId={networkId} particleSegments={particleSegments} />;
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case "folder":
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return <FolderView networkId={networkId} particleSegments={particleSegments} />;
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default:
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// For container types we haven't built a view for, fall back to list
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if (isContainerType(particle.type)) {
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return <ParticleListView networkId={networkId} particleSegments={particleSegments} />;
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}
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// Leaf particle — placeholder
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return (
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<div className="flex h-full items-center justify-center">
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<p className="text-muted-foreground text-sm">
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{particle.type} particle: {particle.id}
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</p>
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</div>
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);
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}
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}
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