refactor: organize desktop vs. mobile into separate folders

This commit is contained in:
Arjun Patel
2026-04-29 08:42:56 -07:00
parent 3d9fe67936
commit 3a11a82cd3
194 changed files with 213 additions and 213 deletions
@@ -0,0 +1,121 @@
import { useEffect, useRef } from "react";
interface AudioLevelBarsProps {
sourceNode: AudioNode;
}
const BAR_COUNT = 3;
const MIN_HEIGHT_PX = 6;
const MAX_HEIGHT_PX = 48;
// dB scale
const NOISE_FLOOR_DB = -50;
const DB_RANGE = -NOISE_FLOOR_DB; // 50dB dynamic range
// Asymmetric smoothing time constants
const ATTACK_MS = 30;
const RELEASE_MS = 300;
// Bar activation thresholds on the 0..1 normalized dB scale
const BAR_THRESHOLDS = [0.0, 0.15, 0.35];
/**
* 3-bar VU meter that visualizes audio levels from any AudioNode source.
* Works with both live MediaStream sources and MediaElement sources.
*
* Uses direct DOM manipulation with exponential smoothing on a dB scale
* for smooth, jitter-free animation independent of frame rate.
*/
export function AudioLevelBars({ sourceNode }: AudioLevelBarsProps) {
const barRefs = useRef<(HTMLDivElement | null)[]>([]);
useEffect(() => {
const ctx = sourceNode.context as AudioContext;
const analyser = ctx.createAnalyser();
analyser.fftSize = 256;
sourceNode.connect(analyser);
// Connect to destination via silent gain node — without this,
// Chromium suspends processing on disconnected audio graphs.
const silentGain = ctx.createGain();
silentGain.gain.value = 0;
analyser.connect(silentGain);
silentGain.connect(ctx.destination);
const dataArray = new Uint8Array(analyser.frequencyBinCount);
let smoothedLevel = 0;
let lastTime = performance.now();
let rafId = 0;
function tick() {
const now = performance.now();
const dt = now - lastTime;
lastTime = now;
analyser.getByteTimeDomainData(dataArray);
// Compute RMS of waveform (128 = silence baseline)
let sumSquares = 0;
for (let i = 0; i < dataArray.length; i++) {
const normalized = (dataArray[i] - 128) / 128;
sumSquares += normalized * normalized;
}
const rms = Math.sqrt(sumSquares / dataArray.length);
// Convert to dB, clamp to noise floor, normalize to 0..1
const db = rms > 0 ? 20 * Math.log10(rms) : NOISE_FLOOR_DB;
const normalizedDb = Math.max(0, (db - NOISE_FLOOR_DB) / DB_RANGE);
// Asymmetric exponential smoothing (frame-rate independent)
const timeConstant =
normalizedDb > smoothedLevel ? ATTACK_MS : RELEASE_MS;
const alpha = 1 - Math.exp(-dt / timeConstant);
smoothedLevel += alpha * (normalizedDb - smoothedLevel);
// Update bar heights via direct DOM writes
for (let i = 0; i < BAR_COUNT; i++) {
const el = barRefs.current[i];
if (!el) continue;
const threshold = BAR_THRESHOLDS[i];
const barLevel =
smoothedLevel <= threshold
? 0
: Math.min(1, (smoothedLevel - threshold) / (1 - threshold));
const height = MIN_HEIGHT_PX + barLevel * (MAX_HEIGHT_PX - MIN_HEIGHT_PX);
el.style.height = `${height}px`;
}
rafId = requestAnimationFrame(tick);
}
rafId = requestAnimationFrame(tick);
return () => {
cancelAnimationFrame(rafId);
try {
sourceNode.disconnect(analyser);
analyser.disconnect(silentGain);
silentGain.disconnect(ctx.destination);
} catch {
// Nodes may already be disconnected
}
};
}, [sourceNode]);
return (
<div className="flex items-end gap-1.5">
{Array.from({ length: BAR_COUNT }, (_, i) => (
<div
key={i}
ref={(el) => {
barRefs.current[i] = el;
}}
className="w-1.5 rounded-full bg-green-400"
style={{ height: `${MIN_HEIGHT_PX}px` }}
/>
))}
</div>
);
}